Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament Terhadap Hasil Belajar Peserta Didik pada Pembelajaran Pendidikan Pancasila Kelas V SDN Kraton 5 Bangkalan
DOI:
https://doi.org/10.61692/edufa.v3i1.193Keywords:
Cooperative learning, Teams games tournament, Learning outcomes, Elementary schoolAbstract
The existence of a problem, namely that the overall completion score of class V students at Elementary School of Kraton 5 Bangkalan has not been declared complete and there is a need for innovation in the use of learning models so that students can think critically and work together with friends to solve problems related to everyday life. To determine the significant influence of implementing the Teams Games Tournament type Cooperative Learning Model on student learning outcomes in Class V Pancasila Education Learning at Elementary School of Kraton 5 Bangkalan. The experimental research design in this research is to use Pre-Experimental Design in the form of one group pretest-posttest. In this research, the sampling technique used was a saturated sample, with the sample size being all class V students at Elementary School of Kraton 5 Bangkalan, as many as 21 students. The details are 10 male students and 11 female students. From the results of the Wilcoxon hypothesis test, a decision can be taken, namely if the value of Asymp.Sig. (2-tailed) is less than 0.05, then H1 is accepted and H0 is rejected. Meanwhile, if the value of Asymp.Sig. (2-tailed) is more than 0.05, then H1 is rejected and H0 is accepted. Based on the Wilcoxon test data that has been carried out, the value of Asymp.Sig can be determined. (2-tailed) 0.000, or Asymp.Sig value. (2-tailed) data < 0.05, so H1 is accepted and H0 is rejected, it can be interpreted that there is a significant difference in student learning outcomes before and after the team games tournament type cooperative learning model is implemented. Because in this research, there are differences between before and after the implementation of the cooperative learning model of the team's games stage type, it can be concluded that the cooperative learning model of the team's games stage type affects the learning outcomes of Class V students at Elementary School Of Kraton 5 Bangkalan.
References
Anuraga, G., Indrasetianingsih, A., & Athoillah, M. (2021). Pelatihan pengujian hipotesis statistika dasar dengan software R. Budimas: Jurnal Pengabdian Masyarakat, 3(2), 328. https://jurnal.stieaas.ac.id/index.php/JAIM/article/view/2412/1423
Imron, I. (2019). Analisa pengaruh kualitas produk terhadap kepuasan konsumen menggunakan metode kuantitatif pada CV. Meubele Berkah Tangerang. Indonesian Journal on Software Engineering (IJSE), 5(1), 22. https://ejournal.bsi.ac.id/ejurnal/index.php/ijse/article/view/5861
Kasih, F. F., Subhananto, A., & Al-Fuad, Z. (2021). Efektivitas Discovery Learning Berbantuan Video Pada Pemahaman Konsep Penjumlahan Pecahan Kelas V SD Negeri 72 Banda Aceh. Jurnal Ilmiah Mahapeserta didik Pendidikan, 2(2).
Khumaedi, M. (2012). Reliabilitas instrumen penelitian pendidikan. Jurnal Pendidikan Teknik Mesin, 12(1), 26. https://journal.unnes.ac.id/nju/JPTM/article/view/5273/4244
Shohimin, A. (2017). 68 Model Pembelajaran Inovatif dalam Kurikulum 2013. Yogyakarta: Ar-Ruz Media..
Sugiyono. (2018). Metode Penelitian Kuantitatif. Bandung: Alfabeta.
Yusdiana, Zamsir, & Kodirun. (2018). Kualitas Tes Sumatif Mata Pelajaran Matematika Kelas VIII SMP Negeri 5 Kendari Tahun Ajaran 2016/2017. Jurnal Penelitian Pendidikan Matematika, 6(3). https://ojs.uho.ac.id/index.php/JPPM/article/view/9146/6520
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 JOURNAL OF EDUCATION FOR ALL

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.